Top 10 gmod maps tht require css generator#
Apparently GM+ breaks Garry's Bombs 5's force field generator (according to comments and forums), but I never use it. Dynamic viewbobbing, sprinting animations, low-health heart sound and screen vignetting, new crosshair, hit and headshot sounds, and more. GM+, Also known as GM+ v1.22: Player Interaction Overhaul: As the name suggests, an entire overhaul of.well.everything. DO NOT, I repeat, DO NOT get Garry's Bombs 4 with this. These add a variety of explosives, from C4, to the Tsar Bomba (Google it), and are incredibly well detailed explosions. Garry's Bombs 5, both the Materials Pack and Base Edition: They won't work without each other. NOTE: Model detail MUST be set to high, otherwise LW, SGM, and TDM cars WILL bug out. Many more vehicles), but SCars are better to drive, with better handling, sounds, and more. WAV Files for M9K.Ĭrystal Clear Sounds: It's not much, but damn is it nice, replacing many if not all default Gmod sounds with crisp, realistic ones.Īperture Science Handheld Portal Device by Dr Awesome: Like the description says, one of the best portal guns there is.ĪLL: LW Cars OR SGMCars OR TDMCars AND SCars Slim, SCars Basic, and SCars Extra: LW, SGM, and TDM cars are different, and more stylish than SCars (I reccommend TDMCars, by the way. ( Heavy Weapons, Specialties, Assault Rifles, and Small Arms) Also get the Missing. I have seen absolutely no glitches whatsoever with them, despite me having 200+ addons. I suggest gm_freespace_13.ĪLL M9K Weapons Packs (BY INCONCIEVABLE IMPORTANT!): Those things are a must-have. Only works if your map has a node graph (original CS maps won't work), and the creator's recommended node graph editor/creator doesn't work. Zombie/NPC Invasion: NPCs and enemies spawn after customization and enabling it (under options > ZINV).